Character Creation

Background

Choose a background. Explain in the character’s biography how and why your character chose the lifestyle and how the abilities were learned. Describe how you use your abilities to generate an income and how your daily work looks like.

You select one of the listed skill proficiencies of your background.

Class

Instead of starting with a class you indicate privately to the DM which class they wish to pursue. During the development of the story in the campaign characters will gain the chosen class and its features over time. Explain why your character intends to learn the abilities of the class and how your character intends to acquire them.

You start with a 1d6 hit die and 6 + CON modifier hit points.

Race

The human race and custom origin may not be selected.

Instead of granting ability score increases from races and subraces you may increase any one ability score by 1 point.

Traits

Darkvision
Darkvision has a range of 5 feet. Darkvision of drows and svirfneblin has a range of 10 feet. You can’t discern color in darkness, only shades of gray.

Mountain Dwarves
Mountain dwarves have advantage on saving throws against diseases and have resistance against disease damage.

Elves
Instead of having proficiency in Perception elves have proficiency in Acrobatics.

Avariel Elves
Instead of having the flight trait when avariel elves elves reach 3rd level they can cast the Animal Friendship spell once with this trait and regain the ability to do so when finishing a long rest. Charisma is the spellcasting ability for this spell.

Shadar-Kai Elves
Instead of having resistance to necrotic damage when shadar-kai elves reach 3rd level they can cast the False Life spell once with this trait and regain the ability to do so when finishing a long rest. Wisdom is the spellcasting ability for this spell.

Tiefling Variant
Tiefling variant characters do not have the winged trait.

Gem Dragonborn
Gem dragonborn characters do not have the gem flight trait.

Ability Scores

Use the point buy method to determine the character’s ability scores.

Character Backstory

Download a character backstory template here:

Origin

Character shall have a place of origin.

Upbringing

Characters shall have a culture they grew up in. Was it a more civilized, rural or savage upbringing?

Childhood Events

Characters shall have at least one distinct event from their childhood.

Adulthood Events

Characters shall have at least one distinct event from their adulthood.

Relationships

Characters shall have at least one relationship with another player character, at least one relationship to the gods, at least three relationships with NPCs and at least five relationships with the world.

Challenges

Characters shall have at least one relationship challenge, at least one internal challenge and at least one external challenge. Relationship challenges involve other people, internal challenges are personality issues and external challenges are struggles related to the environment, society or other. Draw inspiration from past character events.

Fears

Characters shall have at least one fear. It should be something that is encountered reasonably often. It is not expected that the character will ever overcome these fears and therefore they shall be considered permanent.

Vice

Characters shall have at least one vice. It should be something that is physically and emotionally affecting the character in major way. Describe how the character gained the vice, how it influences the character’s decision making, what happens if the character indulges in it and what happens if the character cannot. Alcoholism is not an option. It is not expected that the character will ever overcome these vice and therefore they shall be considered permanent.

Secrets

Characters shall have at least one secret. It should be something that the character is ashamed of or is in fear to face drastic consequences if revealed.

Distinguishing Marks

Characters shall have at least three distinguishing marks. They should be something personal and unique such as mannerisms, physical characteristics, quirks or behavioral patterns.

Goals

Characters shall have at least one life goal. It should be something concrete and actionable but hard to achieve.

Aspirations

Characters shall have at least one aspiration. It should be something lofty and on a grand scale. It influence the core values of the character and is something the character most likely will never reach.

Start

Characters shall have a reason why they are in Turuk, the starting location of the campaign. It should be clear also how and when they arrived there as well as what they are doing there.

World Facts

Each player shall propose at least three facts about the world. This could be for example a settlement, organization, item or NPC.

Alignment

Character alignment is not utilized much.

Proficiency Bonus

The proficiency bonus for levels 1 and 2 is +1.

Starting Equipment

You get your background equipment. Starting wealth is 5 sp.