Class Proficiencies
Instead of the listed proficiencies your character gains the new proficiencies. Consider the new item types.
Listed Proficiencies | New Proficiencies |
---|---|
All armor | Common armor, light armor, medium armor |
Heavy armor | Medium armor |
Light armor, medium armor | Common armor, light armor |
Light armor | Common armor |
Simple and martial weapons | Common weapons, simple weapons |
Martial weapons | Simple weapons |
Simple weapons | Common weapons |
Shields | Light shields |
You select one of the listed saving throws of your class you wish to be proficient in.
Instead of the listed number of skills you choose one less skill to be proficient in.
Class Features
Artificer
Artificer Infusions Class Feature
The Boots of the Winding Path effects are replaced by the following. While wearing the boots you can Dash as a bonus action.
Homunculus Servant is changed. Talk to your DM if you intend to choose this subclass.
The Winged Boots effects created by Replicate Magic Item are replaced by the following. While wearing these boots your jump distance and height is doubled. The listed timing rules still apply.
Alchemist Subclass
The flight potion is replaced by the readiness potion which grants the drinker advantage on the next initiative rolls within 10 minutes.
The transformation potion is replaced by the cleverness potion which grants the drinker advantage on the next skill check within 10 minutes.
Artillerist Subclass
Eldritch Cannon is changed. Talk to your DM if you intend to choose this subclass.
Battle Smith Subclass
Steel Defender is changed. Talk to your DM if you intend to choose this subclass.
Barbarian
Battlerager Subclass
The battlerager subclass is available to all races.
Berserker Subclass
When the frenzy ends you roll 1d4. On a 1 or 2 you suffer one level of exhaustion and on a 3 or 4 not.
Beast Subclass
Form of the Beast is changed. Talk to your DM if you intend to choose this subclass.
Totem Warrior Subclass
The Totemic Attunement eagle totem effects are replaced by the following. While raging, your jump distance and height is doubled.
Wild Magic Subclass
The Wild Surge effect on a roll of 2 is replaced by the following. Until your rage ends, you can Dash as a bonus action.
Blood Hunter
Lycan Subclass
Hybrid Transformation is changed. Talk to your DM if you intend to choose this subclass.
Mutant Subclass
The aether mutagens effect is replaced by the following. While under the influence of the mutagen, your jump distance and height is doubled. The listed side effects still apply.
Cleric
Forge Subclass
The Soul of the Forge effects are changed such that you also get a bonus to AC when wearing medium armor.
Peace Subclass
The Protective Bond effects are changed such that the second bonded creature just takes the damage without being teleported.
Tempest Subclass
Divine Strike deals lightning damage instead of thunder damage.
The Stormborn effects are replaced by the following. Your jump distance and height is doubled.
Trickery Subclass
Channel Divinity: Invoke Duplicity and Improved Duplicity are changed. Talk to your DM if you intend to choose this subclass.
Twilight Subclass
The Eyes of Night effects are changed such that the range is 30 feet.
The Steps of Night effects are changed such that your jump distance and height is doubled. The listed timing rules still apply.
Druid
Druid Class Feature
Druids may use metal armors and shields that they are proficient in.
Wild Shape Class Feature
Wild Shape, Beast Spells and Archdruid are changed. Talk to your DM if you intend to choose this subclass.
Dreams Subclass
Hidden Paths and Walker in Dreams are changed. Talk to your DM if you intend to choose this subclass.
Moon Subclass
Combat Wild Shape, Circle Forms, Primal Strike, Elemental Wild Shape and Thousand Forms are changed. Talk to your DM if you intend to choose this subclass.
Shepherd Subclass
Mighty Summoner, Guardian Spirit and Faithful Summons are changed. Talk to your DM if you intend to choose this subclass.
Spores Subclass
Fungal Infestation is changed. Talk to your DM if you intend to choose this subclass.
Stars Subclass
The Twinkling Constellations effects are changed such that while the Starry Form Dragon is active your jump distance and height is doubled.
Wildfire Subclass
Summon Wildfire Spirit and Blazing Revival are changed. Talk to your DM if you intend to choose this subclass.
The Enhanced Bond effects are changed such that you don’t required a wildfire spirit to benefit from it.
Fighter
Echo Knight Subclass
Manifest Echo, Unleash Incarnation, Echo Avatar, Shadow Martyr, Reclaim Potential and Legion of One are changed. Talk to your DM if you intend to choose this subclass.
Psi Warrior Subclass
Psionic Power (Telekinetic Movement) and Telekinetic Adept (Psi-Powered Leap) are changed. Talk to your DM if you intend to choose this subclass.
Rune Knight Subclass
The Giant Might doesn’t change your size.
Monk
Weapon Proficiency
Monks do not gain proficiency with shortswords.
Ki Class Feature
Monks gain 1 ki point and the Patience Defense ki feature at level 1.
Unarmored Movement Class Feature
Monks get +5 feet movement speed at level 1 while not wearing armor or wielding a shield.
Stunning Strike Class Feature
Stunning strike may be used only once per turn. If stunning strike is successful the target is stunned until the beginning of your next turn.
Astral Self Subclass
The Arms of the Astral Self, Visage of the Astral Self and Body of the Astral Self do not grant visual appearance changes. Instead you can use your normal body to perform the listed effects.
Four Elements Subclass
Four Elements Disciplines is changed. Talk to your DM if you intend to choose this subclass.
Shadow Subclass
The Shadow Step effects are replaced by the following. When you are in dim light or darkness, as a bonus action you can try to hide by making a Dexterity (Stealth) check with advantage.
Paladin
Vengeance Subclass
Avenging Angel is changed. Talk to your DM if you intend to choose this subclass.
Ranger
Favored Enemy Class Feature
The Favored Enemy class feature is replaced by the Favored Foe feature.
Natural Explorer Class Feature
Once per day you can study your environment for 1 hour to change your favored terrain to the one you are in.
Beast Master Subclass
Ranger’s Companion, Exceptional Training, Bestial Fury and Share Spells are changed. Talk to your DM if you intend to choose this subclass.
Gloom Stalker Subclass
Umbral Sight is changed. Talk to your DM if you intend to choose this subclass.
Horizon Walker Subclass
Instead of teleporting Distant Strike gives you the ability to move 10 feet.
Swarmkeeper Subclass
Gathered Swarm, Swarmkeeper Magic, Writhing Tide, Mighty Swarm and Swarming Dispersal are changed. Talk to your DM if you intend to choose this subclass.
Rogue
Sneak Attack Class Feature
Companions and summons do not count as allies for the sake of sneak attack.
Arcane Trickster Subclass
Mage Hand Legerdemain and Versatile Trickster are changed. Talk to your DM if you intend to choose this subclass.
Phantom Subclass
Ghost Walk is changed. Talk to your DM if you intend to choose this subclass.
Soulknife Subclass
Psychic Blades is changed. Talk to your DM if you intend to choose this subclass.
Sorcerer
Weapon Proficiency
Instead of getting the listed weapon proficiencies sorcerers gain proficiency with common melee and ranged weapons.
Aberrant Mind Subclass
Instead of providing flying Revelation in Flesh doubles your jump distance and height.
Draconic Bloodline Subclass
Dragon Wings effects are replaced by the following. Your jump distance and height is doubled. The listed timing rules still apply.
Divine Soul Subclass
Angelic Form is changed. Talk to your DM if you intend to choose this subclass.
Shadow Magic Subclass
Eyes of the Dark, Hound of Ill Omen and Shadow Walk are changed. Talk to your DM if you intend to choose this subclass.
Storm Sorcery Subclass
Tempestuous Magic and Wind Soul are changed. Talk to your DM if you intend to choose this subclass.
Warlock
Eldritch Invocations Class Feature
The Devil’s Sight is not available.
Archfey Subclass
Misty Escape is changed. Talk to your DM if you intend to choose this subclass.
Fathomless Subclass
Tentacle of the Deep, Guardian Coil and Fathomless Plunge are changed. Talk to your DM if you intend to choose this subclass.
Fiend Subclass
Fiendish Resilience is changed. Talk to your DM if you intend to choose this subclass.
The effects of Hurl Through Hell are changed such that the targeted creatures does not disappear and reappear.
Wizard
Weapon Proficiency
Instead of getting the listed weapon proficiencies wizards gain proficiency with common melee and ranged weapons.
Conjuration Subclass
Benign Transportation is changed. Talk to your DM if you intend to choose this subclass.
Divination Subclass
The Third Eye is changed. Talk to your DM if you intend to choose this subclass.
Illusion Subclass
Malleable Illusions, Illusory Self and Illusory Reality are changed. Talk to your DM if you intend to choose this subclass.
Necromancy Subclass
Undead Thralls, Inured to Undeath and Command Undead are changed. Talk to your DM if you intend to choose this subclass.
Scribe Subclass
Manifest Mind is changed. Talk to your DM if you intend to choose this subclass.
Transmutation Subclass
Minor Alchemy, Transmuter’s Stone, Shapechanger and Master Transmuter are changed. Talk to your DM if you intend to choose this subclass.